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nice game.

but one minor (big?) issue:
especially during the boss fight I realized that if you get hit, you obviously take damage and then stand still.
Now as long as you dont move again, you keep taking damage each tick.
which can lead to death.

yeah, one obviously would keep on moving.
but i got hit there and had facepalmed into a wall, so no reason to move before the wall disappeared.
and jsut dies after health drained to zero.

but only a minor thing really, liked the game :-)

(1 edit)

Thank you kindly!

Indeed, that was a design issue w/ the main mechanic that I should have solved! Between having the entire 'if you stand still for too long you'll get angry and die' gimmick and dealing with more traditional platformer boss fights. Will certainly keep an eye out on similar issues in future projects.

Glad you enjoyed!

I love everything about this!

Thank you kindly! Wish I could have brought a longer experience to the table, but I'm super glad you've enjoyed it!